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| Aslan
the CGI Lion |
Overwhelmed
audiences gasping in awe, cinema halls across the globe reverberating
with the mighty Aslan's roar, worldwide box Office collections
at $530 million in 5 weeks!
A
faithful adaptation of C S Lewis' masterpiece, The Chronicles
of Narnia, The Lion, The Witch and The Wardrobe directed by
Andrew Adamson and produced by Walt Disney Pictures &
Walden Media is as expected, taking a lion's share of Box
Office collections worldwide. The blockbuster distributed
by Columbia Tristar (India) roars into Indian Cinema halls
on Republic Day .
The
movie is a marvellous mixture of moving human performances,
cutting-edge, photo-realistic techniques in CGI animation
and animatonics and prosthetic make up. The CG and animation
effort was lead by Rhythm & Hues Studios with overflow
tasks handled by Sony Imageworks and Industrial Lights and
Magic while the animatronics, prosthetics and make up effects
were done by Weta Workshop and K.N.B EFX.
From
the Indian VFX perspective the icing on the cake, rather quite
a good part of the cake itself is the role that Rhythm &
Hues India has played in the making of this CG extravaganza.
The work that R&H India did in Narnia
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| Peter's
CGI Army preps for battle |
Commenting
upon the involvement of Rhythm & Hues (LA) as well as
about the role that the Indian facility played, Rhythm
& Hues India Digital Production Manager, A. R. Seshaprasad,
told Animation 'xpress, "Rhythm & Hues was the lead
house on creating all the visual effects and animation for
Narnia and as the show grew, Sony Imageworks and ILM were
brought on to help with the additional work"
"R&H
was tasked with creating a fully CG Aslan, the lion, and handling
the majority of the battle sequence at the end of the film,
which required the creation of as many as 60 photoreal characters
and a simulation to deal with their combat. We spent well
over 18 months working on this project and R&H India has
been involved from the beginning. In total R&H India worked
on several hundered shots right here in Mumbai, primarily
in Compositing, Camera Tracking, and Character Matchmoving"
he added.
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| Oreius,
the lead Centaur: Example of body replacement |
Prasad
further elaborated that, "A specific example of the various
compositing shots we did involves our work on the centaurs.
A lot of centaurs (a character which has horse's legs &
a human upper half) were shot with riders riding the horses.
Our compositors had to remove the riders & the horse heads
from the live action footage so that computer generated human
upper halves could be integrated. In some shots the lower half
had to be removed so that computer generated horse bodies
could be fitted on."
"As for an example of the camera tracking and matchmoving
work that our artists did, we can look at the final battle
sequence. For a realistic integration of the large number
of CGI characters that were created in our Los Angeles facility,
the camera tracks had to be perfect. The large battlefield
terrain had to be populated with CGI characters which were
very sensitive to even the slightest mismatch between the
live action and the virtual cameras. This challenging task
was accomplished very smoothly by our talented team. The character
matchmoving was an added complexity in addition to the camera
tracking where we had to match the live action character movements
with CGI character rigs. This was a very important phase as
a lot of characters were half live & half CGI and thus
the computer generated legs had to be perfectly integrated
with upper half of the characters to give us a seamless effect.
In many ways this was a first pass of character animation
that we did in India which was then passed on to our talented
colleagues in Los Angeles who added the main animation performance."
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The
Time and number of artists it took for R&H India
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| CGI
Griffin created by Rhythm & Hues Studios |
On
being asked about how many people at R&H India worked
on the project and for how many months? Prasad replied that,"R&H
India has been involved from the beginning (18 months ago)
in various R&D tasks and artists from the various teams
got involved in Narnia in a phased manner as the production
tasks started ramping up. We were working on several other
projects such as The Longest Yard, Serenity and The Interpreter
at the same time as Narnia so it was quite exciting to juggle
these various projects.
"At
the busiest phase of production over 50 artists, pipeline
support, technical support and production support personnel
from Rhythm & Hues India were working on Narnia. Of course,
in addition to this team, we also had a lot of supervisors
and support personnel in the Los Angeles office that worked
fulltime with R&H India to help us achieve our goals.
Finally we really need to give credit to our Admin and HR
support departments without whom these accomplishments would
have been impossible."
Narnia is special
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| Aslan
and Edmund in a pivotal moment |
Narnia
is a phenomenal accomplishment in terms of the complexity
and scale of the visual effects. We are very proud that R&H
India was able to contribute in a very significant manner,
and delivered at the highest quality standards required by
such a high profile project. The work is truly amazing and
is a landmark achievement.
The
most special aspect of our work on Narnia is how we managed
the project within R&H India. Everyone here worked very
hard on the project to deliver high quality work, but at the
same time we accomplished it in a very sane manner. We were
able to plan our workflow ahead of time and achieve tremendous
efficiencies such that our artists rarely worked more than
5 days a week throughout the duration of the project and we
were all able to enjoy the process and have fun at the same
time.
Looking
Forward: R&H India
"R&H India is building from this success. We are
currently working on several major Hollywood feature films
such as Superman Returns for Warner Bros., Garfield 2 for
Fox, The Fast and the Furious: Tokyo Drift for Universal and
The Charlotte's Web for Paramount Pictures. Due to our success
on Narnia, R&H India is now expanded its role on the upcoming
projects to do all aspects of the visual effects and animation.
We are now growing our artists in modeling, 3D animation and
lighting and are very excited by the potential in these areas.
It has taken us around 5 years of hard work and patience to
slowly and methodically grow our team and skillsets to focus
exclusively on high quality work rather than quantity and
this strategy is paying off handsomely."
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